Gaming Accessories Market

Global Gaming Accessories Market Research Report: By Component (Mice, Controller, Others, Headsets, Keyboard), By Device Type (PC, Gaming Console), By Connectivity Type (Wired, Wireless), By End Use (Online, Offline) and Region (North America, Europe, Asia-Pacific, and Rest of the World) Global Industry Analysis, Size, Share, Growth, Trends, Regional Analysis, Competitor Analysis and Forecast 2023-2031.

Consumer Goods & Services | January 2024 | Report ID: EMR00437 | Pages: 301

The global gaming accessories market was valued at USD 7.62 billion in 2023 and is estimated to reach approximately USD 14.21 billion by 2031, at a CAGR of 10.21% from 2024 to 2032.

The gaming accessory is a distinct piece of hardware that is required to use a video game console, and one that enriches the video game's play experience. Additionally, controllers, headsets, joysticks, and web cameras are all examples of video game accessories. The controllers used to play the games are the most common video game system accessory. One of the fastest-growing entertainment industries around the world is gaming.

 

 

GAMING ACCESSORIES MARKET: REPORT SCOPE & SEGMENTATION

Report Attribute

Details

Estimated Market Value (2023)

USD 7.62 Billion

Projected Market Value (2034)

USD 14.21 Billion

Base Year

2023

Forecast Years

2024 - 2032

Scope of the Report

Historical and Forecast Trends, Industry Drivers and Constraints, Historical and Forecast Market Analysis by Segment- By Component, By Device Type, By Connectivity Type, By End Use & Region

Segments Covered

By Component, By Device Type, By Connectivity Type, By End Use & Region

Forecast Units

Value (USD Billion or Million), and Volume (Units)

Quantitative Units

Revenue in USD million/billion and CAGR from 2023 to 2031

Regions Covered

North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and the Rest of World

Countries Covered

U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others

Report Coverage

Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis.

Delivery Format

Delivered as an attached PDF and Excel through email, according to the purchase option.

 

Global Gaming Accessories Market Drivers:

  • Increasing various gamers who play online gaming

The rise in popularity of online gaming is a notable trend that is driving demand in the Gaming Accessories Market. The regular release of new games helps to build an ever-expanding worldwide gaming community. According to the most recent data from 2023, the game Player Unknown's Battlegrounds (PUBG) has been downloaded by approximately 1 billion people. This increased demand for gaming accessories is directly related to the growing gaming population, resulting in a higher Gaming Accessories Market value. Furthermore, a significant section of the global population has participated in video gaming activities, ranging from empire-building to Pokémon gathering expeditions.

 

Opportunities:

  • Growing demand of 2.4GHz Connectivity

The gaming accessory markets for speakers and keyboards are also suffering a short-term dip, with mice performing the best. As 2.4GHz connections achieve acceptable latency levels for casual gamers, the research firm anticipates wireless functionality to play a significant role in the overall industry's growth. This allows for more accurate tracking, faster polling, and better tracking precision. The market is being stimulated simultaneously by developments in battery technologies and pricing, with products such as the HyperX Cloud Alpha pushing the boundaries of wireless capabilities and battery capacity.

 

Restraints:

  • High cost of gamming accessories

Gaming accessories frequently include cutting-edge technology, smart sensors, and novel features to create a better gaming experience. This features high-resolution displays, adjustable RGB lighting, ergonomic designs, and advanced networking choices. The addition of such premium features raises production costs, resulting in higher retail pricing. The affordability of gaming accessories is determined by the economic conditions of consumers. In regions with lower average incomes, the expensive cost of premium gaming accessories may discourage widespread adoption. Economic variables influence purchasing decisions, and consumers may choose more cost-effective options or postpone purchases because of financial restraints.

 

Segment Overview

  • By Component

Based on component, the global gaming accessories market is divided into mice, controller, others, headsets, keyboard. The headsets segment dominated the market in 2023 and is expected to dominating during the gaming accessories market in forecast period, due increasing demand for improved, crisp and clear background sounds in gaming, among people, especially young adults. Moreover, superior audio quality plays a critical part in improving the gaming experience and is a crucial feature set to favorably influence the trajectory. This is a significant factor that is predicted to have a favorable impact on market growth.

  • By Device Type

Based on device type, the global gaming accessories market is fragmented into PC, gaming console. The PC segment dominated the global gaming accessories market in 2023. This is attributed to increasing demand for gaming computers among the younger population. Gaming PCs are often custom-built with features such as a high-end processor, graphics processing unit (GPU), overclocked processor, and liquid cooling, among others, to pique gamers' interest and passion. Additionally, PC gamers can customize their settings by upgrading components, adding RGB lighting, or using peripherals that match their preferred gameplay style.

  • By Connectivity Type

Based on connectivity type, the global gaming accessories market is segmented into wired, wireless. The wired treatment segment dominated the gaming accessories market with the largest revenue share in 2023. This due to wired devices are more reliable than wireless devices, making them one of the major elements in the gaming peripheral market, driving up demand for wired devices.

  • By End Use

Based on end use, the global gaming accessories market is classified into online, offline. The online segment dominated the gaming accessories market with the largest revenue share in 2023. This owing to online shops like Amazon and Flipkart is becoming increasingly popular, as is the use of smartphones and other comparable gadgets. In addition, increasing online offer on the gaming accessories due to widely used the online platform.

 

Global Gaming Accessories Overview by Region

Asia Pacific dominated the gaming accessories market in 2023. This attributed to increasing number of professional gamers in the region. In addition, advancements in wireless technologies and the increase in demand for online games. The rising demand for gaming accessories due to the popularity of mobile gaming. China, Japan, South Korea, and India are the countries that are witnessing a flow in gaming enthusiasts and esports participation. However, North America region stands as a key player in the gaming accessories market, and it is driven by a large and enthusiastic gaming community. The United States and Canada, have an important impact on the market's growth. Consumer spending on gaming peripherals is high in this region, including headsets, keyboards, mice, and controllers.

 

 

Global Gaming Accessories Competitive Landscape

In the global gaming accessories market, a few major players exert significant market dominance and have established a strong regional presence. These leading companies remain committed to continuous research and development endeavors and actively engage in strategic growth initiatives, including product development, launches, joint ventures, and partnerships. By pursuing these strategies, these companies aim to strengthen their market position, expand their customer base, and capture a substantial share of the market.

Some of the prominent players in the global gaming accessories market include Razer Inc, DuckyChannel International Co., Ltd., Corsair, Plantronics Inc., steelseries, hyperx, ZOWIE (BenQ), Logitech International SA, Cooler Master Technology Inc., mad catz and others.

 

Global Gaming Accessories Recent Developments

  • In June 2023, Razer Inc announced the newest version of Razer Blade 14, a portable 14-inch gaming laptop in the signature matt black and dazzling mercury white color. It features the all-new AMD Ryzen 9 7940HS processor with DDR5-5600MHz SO-DIMM memory. With the latest NVIDIA GeForce RTX 40 Series laptop graphics and to experience this power, users are presented with an immersive 16:10 aspect ratio QHD+ 240 Hz display that provides stunning color depth and contrast.
  • In February 2023, CORSAIR has unveiled iCUE Murals Lighting, an innovative software designed for crafting captivating lighting effects within the CORSAIR iCUE ecosystem. This advanced feature empowers users to transform images, videos, and on-screen visuals into vibrant templates, resulting in visually stunning and immersive lighting displays. Murals bring to life the desktop and entire gaming space with mesmerizing and uniquely crafted RGB lighting.
  • In February 2023: Corsair Gaming Inc. has introduced a new addition to its highly praised HS gaming headset series, known as the HS65 WIRELESS. This stylish and lightweight headset provides dual connectivity options, allowing users to seamlessly connect to games through low-latency 2.4GHz wireless or Bluetooth, ensuring compatibility with a wide range of systems and devices. The HS65 WIRELESS is available in both black and white, and it offers enhanced audio customization through Sonarworks SoundID technology.

 

Scope of the Global Gaming Accessories Market Report

Gaming Accessories Market Report Segmentation

ATTRIBUTE

DETAILS

By Component

  • Mice
  • Controller
  • Others
  • Headsets
  • Keyboard

By Device Type

  • PC
  • Gaming Console

By Connectivity Type

  • Wired
  • Wireless

By End Use

  • Online
  • Offline

By Geography

  • North America (USA, and Canada)
  • Europe (UK, Germany, France, Italy, Spain, Russia and Rest of Europe)
  • Asia Pacific (Japan, China, India, Australia, Southeast Asia and Rest of Asia Pacific)
  • Latin America (Brazil, Mexico, and Rest of Latin America)
  • Middle East & Africa (South Africa, GCC, and Rest of Middle East & Africa)

Customization Scope

  • Available upon request

Pricing

  • Available upon request

 

Objectives of the Study

The objectives of the study are summarized in 5 stages. They are as mentioned below:

  • Global Gaming Accessories Market Size and Forecast: To identify and estimate the market size for the global gaming accessories market segmented by component, by device type, by connectivity type, by end use & region and by value (in U.S. dollars). Also, to understand the consumption/ demand created by consumers of gaming accessories between 2020 and 2032.
  • Market Landscape and Trends: To identify and infer the drivers, restraints, opportunities, and challenges for the global gaming accessories market
  • Market Influencing Factors: To find out the factors which are affecting the sales of gaming accessories among consumers
  • Impact of COVID-19: To identify and understand the various factors involved in the global gaming accessories market affected by the pandemic
  • Company Profiling: vTo provide a detailed insight into the major companies operating in the market. The profiling will include the financial health of the company's past 2-3 years with segmental and regional revenue breakup, product offering, recent developments, SWOT analysis, and key strategies.

Research Methodology

Our research methodology has always been the key differentiating reason which sets us apart in comparison from the competing organizations in the industry. Our organization believes in consistency along with quality and establishing a new level with every new report we generate; our methods are acclaimed and the data/information inside the report is coveted. Our research methodology involves a combination of primary and secondary research methods. Data procurement is one of the most extensive stages in our research process. Our organization helps in assisting the clients to find the opportunities by examining the market across the globe coupled with providing economic statistics for each and every region.  The reports generated and published are based on primary & secondary research. In secondary research, we gather data for global Market through white papers, case studies, blogs, reference customers, news, articles, press releases, white papers, and research studies. We also have our paid data applications which includes hoovers, Bloomberg business week, Avention, and others.

Data Collection

Data collection is the process of gathering, measuring, and analyzing accurate and relevant data from a variety of sources to analyze market and forecast trends. Raw market data is obtained on a broad front. Data is continuously extracted and filtered to ensure only validated and authenticated sources are considered. Data is mined from a varied host of sources including secondary and primary sources.

Primary Research

After the secondary research process, we initiate the primary research phase in which we interact with companies operating within the market space. We interact with related industries to understand the factors that can drive or hamper a market. Exhaustive primary interviews are conducted. Various sources from both the supply and demand sides are interviewed to obtain qualitative and quantitative information for a report which includes suppliers, product providers, domain experts, CEOs, vice presidents, marketing & sales directors, Type & innovation directors, and related key executives from various key companies to ensure a holistic and unbiased picture of the market. 

Secondary Research

A secondary research process is conducted to identify and collect information useful for the extensive, technical, market-oriented, and comprehensive study of the market. Secondary sources include published market studies, competitive information, white papers, analyst reports, government agencies, industry and trade associations, media sources, chambers of commerce, newsletters, trade publications, magazines, Bloomberg BusinessWeek, Factiva, D&B, annual reports, company house documents, investor presentations, articles, journals, blogs, and SEC filings of companies, newspapers, and so on. We have assigned weights to these parameters and quantified their market impacts using the weighted average analysis to derive the expected market growth rate.

Top-Down Approach & Bottom-Up Approach

In the top – down approach, the Global Batteries for Solar Energy Storage Market was further divided into various segments on the basis of the percentage share of each segment. This approach helped in arriving at the market size of each segment globally. The segments market size was further broken down in the regional market size of each segment and sub-segments. The sub-segments were further broken down to country level market. The market size arrived using this approach was then crosschecked with the market size arrived by using bottom-up approach.

In the bottom-up approach, we arrived at the country market size by identifying the revenues and market shares of the key market players. The country market sizes then were added up to arrive at regional market size of the decorated apparel, which eventually added up to arrive at global market size.

This is one of the most reliable methods as the information is directly obtained from the key players in the market and is based on the primary interviews from the key opinion leaders associated with the firms considered in the research. Furthermore, the data obtained from the company sources and the primary respondents was validated through secondary sources including government publications and Bloomberg.

Market Analysis & size Estimation

Post the data mining stage, we gather our findings and analyze them, filtering out relevant insights. These are evaluated across research teams and industry experts. All this data is collected and evaluated by our analysts. The key players in the industry or markets are identified through extensive primary and secondary research. All percentage share splits, and breakdowns have been determined using secondary sources and verified through primary sources. The market size, in terms of value and volume, is determined through primary and secondary research processes, and forecasting models including the time series model, econometric model, judgmental forecasting model, the Delphi method, among Flywheel Energy Storage. Gathered information for market analysis, competitive landscape, growth trends, product development, and pricing trends is fed into the model and analyzed simultaneously.

Quality Checking & Final Review

The analysis done by the research team is further reviewed to check for the accuracy of the data provided to ensure the clients’ requirements. This approach provides essential checks and balances which facilitate the production of quality data. This Type of revision was done in two phases for the authenticity of the data and negligible errors in the report. After quality checking, the report is reviewed to look after the presentation, Type and to recheck if all the requirements of the clients were addressed.

Frequently Asked Questions

The global gaming accessories market forecast period is 2024 - 2032.
According to gaming accessories market research, the market is expected to grow at a CAGR of 10.21%over the coming years.
North America is expected to register the highest CAGR during 2024 - 2032.
Asia-Pacific held the largest share in 2023
The major players operating in the global gaming accessories market include Razer Inc, DuckyChannel International Co., Ltd., Corsair, Plantronics Inc., steelseries, hyperx, ZOWIE (BenQ), Logitech International SA, Cooler Master Technology Inc., mad catz and others.
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